
COYOTE 3DCG STUDIO is one of Japan's largest
3DCG production teams, and is part of C&R Creative Studios.
We have a wide range of specialized teams in CG production, from character models and background models to motion, effects and technical areas,
and we provide comprehensive support for the production of a wide range of titles,
from console to mobile.
We are a studio that maximizes the potential of each creator and contributes to the game industry
by leveraging the combined strengths of individuals and the team.
OUR WORK
SERVICE

Character Modeling
We create character, creature, and prop models based on image boards and design illustrations.
Our team handles a wide range of styles—from cel‑shaded to photorealistic—across all types of media, including games, films, and avatars.
We can establish a consistent production pipeline from early development to the operational phase.
Environment Modeling
We produce environments and objects in a wide variety of styles, from stylized to photoreal.
From the initial planning stage to the operational phase, we work as part of the development team, collaborating seamlessly on design, production, and implementation.
Motion
We create motion for a wide variety of genres, including action, RPG, and idol-themed.
We can handle any movement or visual expression, from humanoid characters to monsters, robots, and even cutscenes.
We offer a consistent production line from initial development to the production phase, and we flexibly support production using various game engines, including Unity, Unreal Engine, and proprietary engines.Effects
We create game effects in a wide range of styles—from realistic to stylized—for cutscenes, battles, environments, and more.
Our team supports common engines like Unreal Engine and Unity as well as proprietary engines, and we can handle everything from specialized small‑team support to large‑scale mass‑production pipelines.CG Technical Support
Our Technical Artists (TAs) offer workflow consulting, tool development, and technical support.
As game development becomes increasingly large‑scale and complex, many clients struggle with the cost and difficulty of implementing TA support.
We can provide proposals starting from minimal support, so please feel free to consult us. Publishing support is also available.
BLOG
EVENT
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INTERVIEW
JOIN US

- Character Modeler
You will be responsible for all character creation tasks related to game development and avatar production.
You will primarily be creating character-related models, including characters, costumes, creatures, and props.
You will have the opportunity to work in a variety of media, including console, mobile, and VTuber content. - Environment Modeler
You will be in charge of all aspects of environment creation for game development, including:
- Modeling and texturing (PBR) of environment assets such as buildings, props, and natural objects
- Implementing assets into game engines such as Unity and Unreal Engine, including material setup and optimization
- Layout, lighting, and scene assembly - Motion Artist
You will handle 3DCG motion design for game development.
We work on a wide variety of projects—including console and social games, photorealistic and stylized visuals, keyframe animation and motion‑capture–based animation—providing an environment where you can grow your skills in line with your interests. - Effects Artist
You will be responsible for creating effects for game development.
Your work will include producing assets using various DCC tools as well as creating particle‑based effects.
Depending on the project, you may also propose visual direction, perform optimization tasks, and adjust shaders (materials). - Technical Artist [2D]
Expected Duties
- Create workflow‑efficiency tools for applications such as Photoshop
- Develop tools to optimize implementation data, such as sprite packing - Technical Artist [VFX]
Expected Duties
- Improve effect‑related tools within game engines
- Support effect creation using engine‑based shaders - Technical Artist [Setup]
Expected Duties
- Design joint placement for models
- Skinning and weight adjustments
- Set up secondary and auxiliary bones
- Rig design and construction - Technical Artist [Pipeline]
Expected Duties
- Build, maintain, and support a comprehensive workflow environment so all team members can work smoothly - Technical Artist [Bridge Engineer]
Expected Duties
- Project management for overseas client projects
- Handling schedules, progress management, quality control, etc.
- Management of international team members within the company - Technical Artist [Programming]
Expected Duties
- Develop efficiency‑improvement tools for DCC applications or standalone tools - Technical Artist [Motion]
Expected Duties
- Develop support tools for animators in Maya or MotionBuilder - Technical Artist [Modeling]
Expected Duties
- Develop modeling‑related tools across all software used by modelers - Technical Artist [Rendering]
Expected Duties
- Configure visual settings for characters and environments in game engines
- Develop support tools for lighting setup
- Synchronize shaders between game engines and DCC tools - Technical Artist [Project Manager]
Expected Duties
- Manage TA‑related projects, including progress and quality control
- Handle some on‑site technical artist tasks
WORKING
CONDITIONS
We offer a variety of work styles tailored to your lifestyle, including working from home, reduced-hour schedules, on-site assignments at client offices, and even support for independent careers.
Our goal is to help each creator build a future where they can truly shine.
Opportunities for Full-Time Employment
Employees may be introduced to full-time positions at client companies or offered permanent employment at our studio. We support diverse career paths, whether that means earning a client’s trust and joining their team or aiming for long-term employment within our studio.
Full Two-Day Weekend System (Saturday & Sunday Off)
Including weekends off, we offer more than 120 days of holidays per year, including national holidays, year-end and New Year holidays, summer vacation, special leave for milestone events, paid leave, maternity and childcare leave, menstrual leave, nursing care leave, and family care leave.
Remote Work & Reduced-Hour Schedules Available
We welcome those who feel full-time work may be challenging but still wish to make use of their skills. Our flexible work environment allows you to balance your lifestyle and family circumstances while continuing your career.
In-House & External Study Groups, Social Events, and Club Activities
We regularly host studio-led events such as seminars and creator networking sessions, providing ample opportunities for skill development. Cross-department clubs—such as the Game Club, Dance Club, and Darts Club—are also popular and encourage interaction beyond team boundaries.
Office Information
SHINTORA-DORI CORE., 4-1-1,
Shimbashi, Minato-ku, Tokyo, 105-0004 JAPAN
Tokyo Metro Hibiya Line: Toranomon Hills Station, Exit A1 — 5 minutes on foot
JR Yamanote Line and other lines: Shimbashi Station, Karasumori Exit — 6 minutes on foot
Tokyo Metro Ginza Line: Shimbashi Station, Hibiya Exit — 7 minutes on foot
CONTACT
- For Companies
For business inquiries or consultation, please contact us here.
- For Creators
We provide job opportunities for freelancers and offer career consultations for those currently employed at other companies.


































